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Freedom planet characters deviantart
Freedom planet characters deviantart









Several teleporters placed against walls will now set the player's speed to a minimum value in order to prevent potential softlocks. Removed springs from a specific section that were more of a hinderance than a help. The ending cutscene on the world map for Carol has been extended with previously unused dialog. Fixed Gnawsa Lock's bubble improperly setting their water target to the player, which could contribute to Carol's physics glitch described above. Player circuit bridges shouldn't accept or hold dead players within themselves anymore. Attempted another fix for the collision softlock that can occur on the loop at the start of the stage. The addition of the City Hall vinyl to Digo's shop had knocked Audio Log C out of his inventory, this has been fixed so it should be possible to obtain the Audio Log C vinyl again. Judie will no longer shout propaganda after she quits her job. Fixed Sunny's comments on Captain Kalaw being shown after completing Nalao Lake instead of Sky Bridge. Hopefully fixed a softlock which had a chance to occur when Beast Two was transitioning phases. Fixed water wheels improperly setting their water target to the player, which could contribute to Carol's physics glitch described above. Fixed King Dail's comments on Bakunawa being shown one stage earlier than intended. If you enter Mecha Madness with a shield charm equipped, the shield should now properly spawn. Some extra background decorations have also been added to the ground. Mecha Madness now has a wood shield and fire shield to ease the difficulty of achieving a perfect run. They can still accept regularly KO'd players, and will return them back into KO state properly on disappearing. Saga blocks shouldn't accept crushed players anymore. Changed the red stripes on the columns behind the Saga blocks in the final area to purple to match the rest of the virtual area. The wings on the floating platforms are now animated. In the night version of the palace, selecting "I'm ready to leave" will now take players directly to the cutscene that unlocks Bakunawa Rush instead of taking them to the world map (where previously they would need to walk to the exit in the sky leading to Bakunawa). Fixed a softlock which occurred when Trigger Joy was defeated while jumping. This should hopefully fix an issue when Carol and Bike Carol physics parameters were having incorrect values after interacting with some water-related gimmicks. Changed the character swapping mechanism for Carol and Bike Carol - instead of swapping directly to a different player instance, all physics and animation values for the bike are stored in the player object and only these values are changed. Fixed the shading on her tail during her idle climbing animation. Debris spawned by destroyed bosses now should have proper scale that takes into account the scale of the parent elements - relevant for mini-Heralds, that previously had debris size of regular Heralds. This should fix some issues like Carol not being able to cling to a wall when riding off a grindrail after boosting off a horizontal spring. Player's input lock timer that is set by certain gimmicks such as Springs should now tick down in every state. Functionally similar to Crush KOs but doesn't drop player's velocity. Introduced a separate player state for falling KOs. Also used in checks for accepting or rejecting a player into certain gimmicks. Implemented a KO status enum for FPPlayer, used for tracking whether the player is alive or should be returned to a KO state after interacting with certain gimmicks that temporarily force a specific state. This should fix an issue when the game was permanently slowed down, for example, after the player dying and being revived by a gimmick or under other unusual circumstances. Implemented a system that requires scripts to request changes in game speed, instead of setting it unilaterally themselves. Radio conversations are omitted due to current scripting limitations, as are the cutscenes that play after defeating Merga, after collecting the time capsule in Adventure Square, and after collecting the three combiners in Nalao Lake. This allows you to view the majority of the game's cutscenes for any character that you have a corresponding "game clear" badge for. The Gallery section of the main menu now has a cutscene viewer. Today's build contains an extensive number of fixes and refinements, and additionally adds the ability to replay most of the cutscenes for any character that you have a game completion badge for. It's already been a month since our launch?! Happy One Monthiversary!











Freedom planet characters deviantart